﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class LookAtCamera : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        if (Game.GetComp<ActorManager>().GetGetLocalPlayerCamera() != null)
        {
            transform.LookAt(transform.position + Game.GetComp<ActorManager>().GetGetLocalPlayerCamera().transform.forward);
        }
    }
}
